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Second life seraphim
Second life seraphim











  1. SECOND LIFE SERAPHIM HOW TO
  2. SECOND LIFE SERAPHIM FULL

(eg ROOT rForeArm, ROOT Head, ROOT Chest) be careful of STEP 1: At ROOT lWhatever, delete "lWhatever" and type in "rForearm" the forearm wont stretch because your holding it, but the upper arm will stretch like rubber. Try to keep this in mind not to get confused!! You can't stretch the hand itself because there is no joint at the tips of the fingers, obviously.Īnother way to keep it straight is to think of ROOT forearm as you grabbing the forearm with both hands and pulling it away from the body. ROOT rHand will move the wrist join and will lengthen the forearm. It actually stretches the length of the upper arm. ROOT rForearm will move the right elbow joint.

second life seraphim

You need to change the ROOT to whichever body joint you want to affect. The things to change are at the TOP and BOTTOM of the text file. Note especially the difference between TinyDeformForearmr and UnDeformForearmr. Open them as a TEXT DOCUMENT and have a look. This is most useful for making non-human avatars like dragons which have their shins much longer than their thighs, and their necks of course are in a very inconvenient place for a human avatar! Please correct me if Im wrong, but heres what I know:

SECOND LIFE SERAPHIM HOW TO

I hope it hasnt been done already! This is how to stretch or shrink your avatar using animation files. There seemed to be a need for a tutorial here, since I searched for this info and it was hard to find and piece together. The below instructions as part of this method are out-of-date, overcomplicated and 'unsafe'.

  • When applying deformations to collision volumes, this will disable any effect that Avatar Physics may have on this bone.
  • Deformations applied through animations are persistent, meaning that the deformation will remain even after the animation is stopped.
  • an avatar eating a large burger, with a deformer and a long ease-in time to make their belly grow as they're eating)

    second life seraphim

    Animations have a variable 'Ease In' time, meaning you can use a single animation to represent a change that happens over time.Animations can be triggered by scripts, therefore you can have a deformer be activated based on an action the avatar has taken, increasing immersiveness.Animations are generally easier for users to debug if something has gone awry, and the user can opt to force stop animations and undeform their avatar if needed.By using rigged mesh: Second Life allows you to upload rigged mesh with associated joint positions - This means that when an avatar equips a rigged mesh object that contains joint positions, their avatar will deform to meet the given positions.By using an animation: This is generally the preferred way to do deformations, as should something go wrong, it's much easier for the user to debug and recover from.In Second Life, there are 2 ways you can deform an avatar, each with advantages and disadvantages: If you need to make deformations to a bone affected by the shape sliders, Method 2 is the safer way to perform the deformation.

    second life seraphim

    SECOND LIFE SERAPHIM FULL

    Note that you can deform the child of a bone affected by the shape sliders safely, just not that bone directly.įor a full list of which bones with positions affected by the shape sliders, visit the Project Bento Skeleton Guide page.

    second life seraphim

    While this is generally fairly safe, the position of some bones is affected by the shape sliders, meaning any deformations applied to these bones will invalidate the user's shape and cannot be reset by either the deformer's creator (via another 'undeform' deformer), or the user themselves (via the viewer's 'Undeform Avatar' feature), and will only be reset when the user relogs when the deformer has been disabled or detached.Īs such, any bones that have their positions influenced by the shape sliders should not be deformed if it can be avoided. Deformers in Second Life are essentially manipulating the positions of bones within an avatar's skeleton.













    Second life seraphim